Building a Better Roblox Melee Combat System
Getting a solid roblox melee combat system up and running is often the difference between a game that feels "clunky" and one that people actually want to play. It's one of those things that seems simple on paper—you click, the sword swings, and the bad guy takes damage—but anyone who's spent more than ten minutes in Studio knows it's a lot more complicated than that. If the timing is off by just a few milliseconds, or if the hitboxes don't align with the animations, the whole experience falls apart. ...